p>The fact that Minecraft users can run their own servers has always been an edged sword. A low-res, blocky sword yes, but a sharp one on both sides nonetheless. Users can do pretty much whatever they would like on these servers, which is great, but they can also end up breaking terms of the game's EULA which can put Mojang's developer in trouble.

/p>

p>"Some privately run Minecraft servers do charge for in-game items, for extra xp, or access to certain game modes. Some servers charge a significant amount," Minecraft creator Markus "Notch" Persson wrote in an article on his blog yesterday. "I don't even know how many emails we've received from parents, requesting their hundred dollars back that their child has spent on an item pack on a server we have no control over."

/p>

p>Mojang has formulated new rules for monetization in order to help prevent such accusations in the future. Mojang has detailed the rules on its website, however it boils down into smaller restrictions for creating in-game items or other products that can be monetized. Make sure to communicate with your customers that you're not Mojang and don't offer items that impact gameplay, and don't ask for real-world cash for in-game money.

/p>

p>Oh, and one more thing Persson's request "Herobrine, please stop asking." [Image: Mojang]

/p> https://886.lv/


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Last-modified: 2022-09-15 (木) 08:53:06 (595d)